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particleIllusion 3.0 includes all the advanced features that
are disabled in version 2.0 SE plus a bunch of new features (super emitters, forces, etc.)
>>> more info |
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The SE version can produce ALL of the effects that particleIllusion 2.0 can.
It loads and saves project files (IPFs) and emitter library files (IELs), so you have access
to the hundreds of "preset" effects available here. Plus, it works at the same speed
that particleIllusion does: FAST! Using OpenGL you'll get real-time (or near real-time)
rendering, and customizing the effects it produces is quick and easy.
Explosions, smoke, sparkles -- SE can create them all.
Visit www.wondertouch.com
and look at the flash samples of effects that particleIllusion SE can produce.
Page 2 of the sampler contains effects that SE can produce.
With particleIllusion SE you can load your footage (AVI or image sequence), then apply
as many emitter (effects) as you want. Then you can either render the effects on top of your footage,
or save the effects only with alpha channel (for compositing in another application).
LIMITATIONS IN VERSION 2.0 SE
particleIllusion SE is based on the particleIllusion 2.0 engine, so SE doesn't have
the new features found in particleIllusion 3.0 (super emitters, forces, etc.)
Besides that, the SE version doesn't have several features found in particleIllusion 2.0
that more advanced users may need. particleIllusion SE has the following limitations:
Single Layer only
No layer offset/angle
No layer transparency
No blockers
No import/export of position data
Motion blur settings are fixed -- only on/off
No stage size presets
Only supports BMP, JPG, TGA image formats
No shape image export
Maximum shape import size 256x256
No "external" commands
No "Replace Emitter" function
No numeric entry for data or frame
No reference graphs
WINDOWS
Windows 98, ME, NT 4, 2000 and XP
128 MB RAM
800x600, 24bpp
OpenGL-supported video card recommended
MACINTOSH
PowerPC G4 or G5
Mac OS X 10.2.8 and higher
800 MHz processor or faster (will work with slower, but results vary)
256 MB RAM
Display with 1024 x 768 resolution
Graphics card with basic OpenGL support
The demo version of particleIllusion SE is identical to the non-demo version
with the following limitations:
You can't load additional emitter libraries
You can't modify the demo library
Stage size is limited to 640 x 480
All output is watermarked
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