View Shopping Cart

Related Products
Visual Effects for Directors
Digital Cinema
Filmmaker's Training Course


By far the most hands-on approach to filmmaking. Top-quality instruction covering field and studio production. These are the things you don't learn in filmschool or in any book/workshop on filmmaking.

>>> more info
Departments
Overview

Years in the making, The Master Course In High-End Blocking And Staging is the most comprehensive and ambitious Directing Course in the world. A groundbreaking learning tool, the course teaches high-end camera work through over 9 hours of 3D animated instruction on 6 Region-Free DVDs.

Besides working with actors, blocking is one of the most important things a Director does, and should be really good at. Yet most books, videos and many film schools barely touch the basics.

The Master Course is a powerful system of single-camera blocking and an unprecedented language of camera work, that may fundamentally change the way you direct.

The course was created by director Per Holmes, who spent over half a decade developing an all-inclusive language of high-end feature camera work for personal use, and then realized how much others would benefit from these techniques.

The Master Course is far beyond any current filmmaking program, and is intended for professionals who want to take their blocking skills to the highest level, and those who are crossing over from another discipline, but can be used by filmmakers at any level who are committed to mastering high-end directing.

WHAT YOU WILL LEARN

The primary goal of The Master Course in High-End Blocking and Staging is to do the most effective blocking with the highest production-value, and to build a vast repertoire of techniques to make Directing more expressive — and ultimately more fun.

The course also deals with the problem that blocking often grabs so much of our attention that we're forced to choose between doing camera work or nurturing great performances. If we choose acting, the camera work suffers. If we choose camera work, the actors are often left to direct themselves. One of the key goals of the course is to have great camera work become so automatic that we can do both at the same time.

When shooting, we also too often abandon many great shots we had planned. When we're under pressure, we far too often revert to tried and tested techniques like two reverses and a master. Even if we know plenty of techniques, we often only use the ones we know extremely well, and another key goal of the course is to know techniques so well that we use them.

The higher purpose of the course is to do as meaningful and expressive camera work as possible. While the course spends a lot of time getting good at technical things like complex line-issues, the deeper goal is to have a profound understanding of the how and why of everything.

Ultimately, the goal is to have as clear and precise an emotional impact as possible. All the hot moves we can create (and we do create a lot) are really means to that end.

BLOCKING WITH MODELS

Models are not just the most patient actors, there's a very particular reason The Master Course uses them: They are completely expressionless. As we work with dynamics between the characters and blocking camera moves, all emotions must be coming from the camera work.

Working with models is incredibly educational, because the effect of every technique becomes so clear. As soon as we separate the acting performance from the camera work, we get a much deeper understanding of how the camera work infers thoughts and feelings.

BLOCKING IN 3D

Learning Directing in 3D is a unique approach that is superior to any current method. Blocking techniques become extremely clear, we can quickly superimpose visual aids such as lines and field-of-view, and visualize many cameras at once when they're designed to work together.

3D is really the ideal environment for learning camera work, and makes advanced techniques obvious. Without the need for wrestling with diagrams in a book, we immediately get to see every technique, both from the camera's perspective, and how it fits into the mechanics of the scene.

STATIONARY BLOCKING

Volumes I & II deal with stationary camera work and focus especially on shot selection, framing, managing the line for complex scenes creating a library of ready-made camera-plots, psychology of character placement / movement, and maximizing the use of depth.

THE MOVING CAMERA

Volumes III & IV build a comprehensive language of dolly and crane moves, and look at some fundamentally different ways to approach scenes than most of us have learned.

STAGING HIGH-END SCENES

Volumes V & VI create a powerful blocking method that produces excellent results for the vast majority of scenes. After that, we stage a lot of scenes to use as many techniques as possible.

Chapter List

Volume I: Stationary Blocking

  1. INTRODUCTION
  2. SHOT SIZES AND TYPES
  3. FOCAL LENGTH
  4. FRAMING AND PERSPECTIVE
  5. STAGING UPWARDS AND DOWNWARDS
  6. MANAGING THE LINE
  7. COVERAGE
  8. SPATIAL CONTINUITY
  9. OPEN AND CLOSED FRAMING
  10. RIGHT-ANGLE, OUTWARD AND PARALLEL CAMERAS
  11. LETTER SHAPES AND CAMERA PLOTS: I
  12. LETTER SHAPES AND CAMERA PLOTS: A
  13. LETTER SHAPES AND CAMERA PLOTS: L
  14. LETTER SHAPES AND CAMERA PLOTS: U, II, O
  15. SCATTERED CHARACTERS

Volume II: Stationary Blocking

  1. TEMPORAL CONTINUITY
  2. EXPANDING AND CONTRACTING TIME
  3. TRANSFORMING CAMERAS
  4. COVERING STOPS
  5. MOTIVATIONS FOR CHARACTER MOVEMENT
  6. MOTIVATIONS FOR STOPPING
  7. SCRIPT STAGING: MOTIVATIONS FOR MOVEMENT
  8. INTIMACY, HONESTY AND POWER
  9. SCRIPT STAGING: INTIMACY, HONESTY AND POWER
  10. MANAGING THE LINE: MOVING LINES PART I
  11. MANAGING THE LINE: MOVING LINES PART II
  12. COORDINATING FOREGROUND AND BACKGROUND
  13. DEEP STAGING PART I: STATIC
  14. DEEP STAGING PART II: SHIFTING DEPTH
  15. DEPTH OF FIELD IN-DEPTH
  16. MANAGING FOCUS AND RACK FOCUS
  17. MIRRORS, HOTSPOTS AND SHADOWS

Volume III: The Moving Camera

  1. INTRODUCTION
  2. WHY STORYBOARDING DOESN'T WORK
  3. THINKING IN PARALLEL
  4. THINKING IN KEYFRAMES
  5. THINKING BACKWARDS
  6. SCRIPT STAGING: PARALLEL STAGING AND KEYFRAMES
  7. PAN: KEYFRAME TO KEYFRAME
  8. PAN: REFRAME AND REGROUP
  9. PAN: START ON, REVEAL, END ON
  10. BLOCKING-TRANSITIONS
  11. PAN: SEARCH, SHIFT, SWISH
  12. PAN: HAND-OFF
  13. PARALLAX AND THE VALUE OF FOREGROUND
  14. TRACK: COORDINATING FOREGROUND
  15. TRACK: KEYFRAME TO KEYFRAME
  16. TRACK: KEYFRAMES ON OPPOSITE SIDES OF THE LINE
  17. TRACK: DEEP STAGING TO DEEP STAGING
  18. TRACK: EARLY AND LATE ARRIVAL INTO KEYFRAME
  19. TRACK: PARALLEL
  20. TRACK: START ON, REVEAL, END ON

Volume IV: The Moving Camera

  1. TRACK: HAND-OFF
  2. TRACK: OPENING AND CLOSING SPACE
  3. TRACK: PERSONAL AND IMPERSONAL
  4. TRACK: BACK PARALLAX AND UNREST
  5. TRACK: REGROUP
  6. TRACK: REFRAME
  7. TRACK: TIMED MASTER MOVE
  8. TRACK: MASTER PUSH
  9. TRACK: CLOSE PUSH
  10. TRACK: LOW PUSH, HIGH PUSH
  11. TRACK: PULL
  12. TRACK: CONVERGE AND COUNTER
  13. TRACK: PIVOT
  14. TRACK: PIVOT-REVEAL
  15. TRACK: AROUND
  16. PAN AND TRACK: RACK FOCUS
  17. BOOM AND CRANE
  18. CRANE: KEYFRAME TO KEYFRAME, PARALLEL
  19. CRANE: START ON, REVEAL, VERTICAL CONVERGE
  20. CRANE: PIVOT, PIVOT-REVEAL
  21. CRANE: LOW/HIGH PUSH, HIGH/LOW PUSH

Volume V: Staging High-End Scenes

  1. A NOTATION SYSTEM FOR BLOCKING
  2. THE CHECKLIST: 7 ESSENTIAL BLOCKING STEPS
  3. SCRIPT STAGING: "CHANGE OF PLANS"
  4. "CHANGE OF PLANS" BLOCKING
  5. "CHANGE OF PLANS" CUT
  6. SCRIPT STAGING: "UNDER ATTACK"
  7. "UNDER ATTACK" BLOCKING
  8. "UNDER ATTACK" CUT
  9. SCRIPT STAGING: "NOT A SUSPECT"
  10. "NOT A SUSPECT" BLOCKING
  11. "NOT A SUSPECT" CUT

Volume VI: Staging High-End Scenes

  1. SCRIPT STAGING: "SYSTEM FAILURE"
  2. "SYSTEM FAILURE" BLOCKING
  3. "SYSTEM FAILURE" CUT
  4. SCRIPT STAGING: "CUSTODY"
  5. "CUSTODY" BLOCKING
  6. "CUSTODY" CUT
  7. SCRIPT STAGING: "A TERRIBLE MISTAKE"
  8. "A TERRIBLE MISTAKE" BLOCKING
  9. "A TERRIBLE MISTAKE" CUT
  10. SCRIPT STAGING: "THE CURSE"
  11. "THE CURSE" BLOCKING
  12. "THE CURSE" CUT
  13. ADJUSTING FOR WIDESCREEN AND SCOPE

More Info


CLIPS
  Track: Pivot
Track: Close Push
Script Staging: Not a Suspect


CLIPS
  Track: Pivot
Track: Close Push
Script Staging: Not a Suspect

"Hollywood Camera Work is the ultimate 'When to, Why to and How to' instructional tool for directing and cinematography in live action or CGI. It should be required viewing in order to graduate from any film school."

- Keith Alcorn, Co-Executive Producer/Director
The Adventures of Jimmy Neutron, Boy Genius (DNA Helix)

"I am thoroughly impressed with this DVD Set. It is stunningly comprehensive, and it succeeds at teaching high-quality (and high budget) camera-work. The 3D animations pinpoint techniques like nothing I’ve ever seen. It is easily the definitive course on blocking and directing, and in a league of its own."

- Marc Griffith, Emmy-Winning Producer/Editor