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Years in the making, The Master Course In High-End Blocking And Staging is the most comprehensive
and ambitious Directing Course in the world. A groundbreaking learning tool, the course teaches
high-end camera work through over 9 hours of 3D animated instruction on 6 Region-Free DVDs.
Besides working with actors, blocking is one of the most important things a Director does,
and should be really good at. Yet most books, videos and many film schools barely touch the basics.
The Master Course is a powerful system of single-camera blocking and an unprecedented language
of camera work, that may fundamentally change the way you direct.
The course was created by director Per Holmes, who spent over half a decade developing
an all-inclusive language of high-end feature camera work for personal use, and then realized
how much others would benefit from these techniques.

The Master Course is far beyond any current filmmaking program, and is intended for professionals
who want to take their blocking skills to the highest level, and those who are crossing over
from another discipline, but can be used by filmmakers at any level who are committed
to mastering high-end directing.
WHAT YOU WILL LEARN
The primary goal of The Master Course in High-End Blocking and Staging is to do the most effective
blocking with the highest production-value, and to build a vast repertoire of techniques
to make Directing more expressive — and ultimately more fun.
The course also deals with the problem that blocking often grabs so much of our attention
that we're forced to choose between doing camera work or nurturing great performances.
If we choose acting, the camera work suffers. If we choose camera work, the actors are often
left to direct themselves. One of the key goals of the course is to have great camera work
become so automatic that we can do both at the same time.
When shooting, we also too often abandon many great shots we had planned. When we're under pressure,
we far too often revert to tried and tested techniques like two reverses and a master.
Even if we know plenty of techniques, we often only use the ones we know extremely well,
and another key goal of the course is to know techniques so well that we use them.
The higher purpose of the course is to do as meaningful and expressive camera work as possible.
While the course spends a lot of time getting good at technical things like complex line-issues,
the deeper goal is to have a profound understanding of the how and why of everything.
Ultimately, the goal is to have as clear and precise an emotional impact as possible. All the hot moves
we can create (and we do create a lot) are really means to that end.
BLOCKING WITH MODELS
Models are not just the most patient actors, there's a very particular reason The Master Course
uses them: They are completely expressionless. As we work with dynamics between the characters
and blocking camera moves, all emotions must be coming from the camera work.
Working with models is incredibly educational, because the effect of every technique
becomes so clear. As soon as we separate the acting performance from the camera work,
we get a much deeper understanding of how the camera work infers thoughts and feelings.
BLOCKING IN 3D
Learning Directing in 3D is a unique approach that is superior to any current method.
Blocking techniques become extremely clear, we can quickly superimpose visual aids such
as lines and field-of-view, and visualize many cameras at once when they're designed to work together.
3D is really the ideal environment for learning camera work, and makes advanced techniques obvious.
Without the need for wrestling with diagrams in a book, we immediately get to see every technique,
both from the camera's perspective, and how it fits into the mechanics of the scene.
STATIONARY BLOCKING
Volumes I & II deal with stationary camera work and focus especially on shot selection,
framing, managing the line for complex scenes creating a library of ready-made camera-plots,
psychology of character placement / movement, and maximizing the use of depth.
THE MOVING CAMERA
Volumes III & IV build a comprehensive language of dolly and crane moves, and look
at some fundamentally different ways to approach scenes than most of us have learned.
STAGING HIGH-END SCENES
Volumes V & VI create a powerful blocking method that produces excellent results
for the vast majority of scenes. After that, we stage a lot of scenes to use as
many techniques as possible.
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Volume I: Stationary Blocking
- INTRODUCTION
- SHOT SIZES AND TYPES
- FOCAL LENGTH
- FRAMING AND PERSPECTIVE
- STAGING UPWARDS AND DOWNWARDS
- MANAGING THE LINE
- COVERAGE
- SPATIAL CONTINUITY
- OPEN AND CLOSED FRAMING
- RIGHT-ANGLE, OUTWARD AND PARALLEL CAMERAS
- LETTER SHAPES AND CAMERA PLOTS: I
- LETTER SHAPES AND CAMERA PLOTS: A
- LETTER SHAPES AND CAMERA PLOTS: L
- LETTER SHAPES AND CAMERA PLOTS: U, II, O
- SCATTERED CHARACTERS
Volume II: Stationary Blocking
- TEMPORAL CONTINUITY
- EXPANDING AND CONTRACTING TIME
- TRANSFORMING CAMERAS
- COVERING STOPS
- MOTIVATIONS FOR CHARACTER MOVEMENT
- MOTIVATIONS FOR STOPPING
- SCRIPT STAGING: MOTIVATIONS FOR MOVEMENT
- INTIMACY, HONESTY AND POWER
- SCRIPT STAGING: INTIMACY, HONESTY AND POWER
- MANAGING THE LINE: MOVING LINES PART I
- MANAGING THE LINE: MOVING LINES PART II
- COORDINATING FOREGROUND AND BACKGROUND
- DEEP STAGING PART I: STATIC
- DEEP STAGING PART II: SHIFTING DEPTH
- DEPTH OF FIELD IN-DEPTH
- MANAGING FOCUS AND RACK FOCUS
- MIRRORS, HOTSPOTS AND SHADOWS
Volume III: The Moving Camera
- INTRODUCTION
- WHY STORYBOARDING DOESN'T WORK
- THINKING IN PARALLEL
- THINKING IN KEYFRAMES
- THINKING BACKWARDS
- SCRIPT STAGING: PARALLEL STAGING AND KEYFRAMES
- PAN: KEYFRAME TO KEYFRAME
- PAN: REFRAME AND REGROUP
- PAN: START ON, REVEAL, END ON
- BLOCKING-TRANSITIONS
- PAN: SEARCH, SHIFT, SWISH
- PAN: HAND-OFF
- PARALLAX AND THE VALUE OF FOREGROUND
- TRACK: COORDINATING FOREGROUND
- TRACK: KEYFRAME TO KEYFRAME
- TRACK: KEYFRAMES ON OPPOSITE SIDES OF THE LINE
- TRACK: DEEP STAGING TO DEEP STAGING
- TRACK: EARLY AND LATE ARRIVAL INTO KEYFRAME
- TRACK: PARALLEL
- TRACK: START ON, REVEAL, END ON
Volume IV: The Moving Camera
- TRACK: HAND-OFF
- TRACK: OPENING AND CLOSING SPACE
- TRACK: PERSONAL AND IMPERSONAL
- TRACK: BACK PARALLAX AND UNREST
- TRACK: REGROUP
- TRACK: REFRAME
- TRACK: TIMED MASTER MOVE
- TRACK: MASTER PUSH
- TRACK: CLOSE PUSH
- TRACK: LOW PUSH, HIGH PUSH
- TRACK: PULL
- TRACK: CONVERGE AND COUNTER
- TRACK: PIVOT
- TRACK: PIVOT-REVEAL
- TRACK: AROUND
- PAN AND TRACK: RACK FOCUS
- BOOM AND CRANE
- CRANE: KEYFRAME TO KEYFRAME, PARALLEL
- CRANE: START ON, REVEAL, VERTICAL CONVERGE
- CRANE: PIVOT, PIVOT-REVEAL
- CRANE: LOW/HIGH PUSH, HIGH/LOW PUSH
Volume V: Staging High-End Scenes
- A NOTATION SYSTEM FOR BLOCKING
- THE CHECKLIST: 7 ESSENTIAL BLOCKING STEPS
- SCRIPT STAGING: "CHANGE OF PLANS"
- "CHANGE OF PLANS" BLOCKING
- "CHANGE OF PLANS" CUT
- SCRIPT STAGING: "UNDER ATTACK"
- "UNDER ATTACK" BLOCKING
- "UNDER ATTACK" CUT
- SCRIPT STAGING: "NOT A SUSPECT"
- "NOT A SUSPECT" BLOCKING
- "NOT A SUSPECT" CUT
Volume VI: Staging High-End Scenes
- SCRIPT STAGING: "SYSTEM FAILURE"
- "SYSTEM FAILURE" BLOCKING
- "SYSTEM FAILURE" CUT
- SCRIPT STAGING: "CUSTODY"
- "CUSTODY" BLOCKING
- "CUSTODY" CUT
- SCRIPT STAGING: "A TERRIBLE MISTAKE"
- "A TERRIBLE MISTAKE" BLOCKING
- "A TERRIBLE MISTAKE" CUT
- SCRIPT STAGING: "THE CURSE"
- "THE CURSE" BLOCKING
- "THE CURSE" CUT
- ADJUSTING FOR WIDESCREEN AND SCOPE
"Hollywood Camera Work is the ultimate 'When to, Why to and How to' instructional
tool for directing and cinematography in live action or CGI. It should be required viewing in order
to graduate from any film school."
- Keith Alcorn, Co-Executive Producer/Director
The Adventures of Jimmy Neutron, Boy Genius (DNA Helix)
"I am thoroughly impressed with this DVD Set. It is stunningly comprehensive,
and it succeeds at teaching high-quality (and high budget) camera-work. The 3D animations pinpoint
techniques like nothing I’ve ever seen. It is easily the definitive course on blocking and directing,
and in a league of its own."
- Marc Griffith, Emmy-Winning Producer/Editor
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